﻿/*
   Advanced Flash Engine in ActionScript 3.
   Copyright (C) 2009  Dean Gardiner, Taylor Lodge

   This program is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation, either version 3 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.winmastergames.lolgame.enemys {
	import flash.display.*;
	import flash.events.*;
	import com.winmastergames.lolgame.mapDefault;
	import com.winmastergames.lolgame.powerups.*;
	import com.winmastergames.lolgame.engine;
	import com.winmastergames.lolgame.globals;
	import com.winmastergames.lolgame.enemys.base;

	//Main enemy class used to set variables unique to that enemy on the stage
	public class enemy extends base {
		public function enemy(xLoc:Number, yLoc:Number, stageRef:mapDefault, enHealth:Number) //This is the enemy spawn function, xLoc and yLoc is the enemy's spawn x and y,Stageref,And health
		{
			super(xLoc, yLoc, stageRef, enHealth);
		}
	}
}